Testing making a Car Crash with Blender following a CG-masters tutorial. I also used HitFilm 3 Pro for some additional effects, including the lens flares.
The car was simulated as a rigidbody with Bullet inside Blender. I then used the proportional editing to create the bending and deformation to fit the simulation. For the glass i just used the explode modifier with particles that inherited 100% of the object's speed. Finally I got the background picture, UV-unwrapped the geometry with 'project from view' and composited it behind the scene. The scene was lit using an HDR image and rendered with Cycles. In HitFilm I just added and animated some lens flares and some lens dirt.
Music by Kevin McLeod (incompetech.com)